About the game
You have just come out of your hiding spot, after attempting to play hide and seek with your mother. You assume she may be hiding, it's up to you to venture out into the wilds of the mall and find her. Facing the horrors in the process.
The game itself is a 2d, isometric view, survival horror game in which you complete tasks, all while avoiding many obstacles trying to block or capture you.
Project fright night is still a work in progress at the moment, originally started by Christopher Villapuda and Connor Perfect. I am the lead environment artist, in charge of creating all of the background assets for the levels.
The game itself is a 2d, isometric view, survival horror game in which you complete tasks, all while avoiding many obstacles trying to block or capture you.
Project fright night is still a work in progress at the moment, originally started by Christopher Villapuda and Connor Perfect. I am the lead environment artist, in charge of creating all of the background assets for the levels.
Project Fright Night's logo.
Some gameplay of our demo.
An example scene of both levels
Level 1: The Clothing Store
Level 2: The Toy Store
Third Level Artwork (Not used)
"Santa's Workshop" This would have been used for when the player meets the main villain of the game, Krampus.
Both Mall pieces were made to be used in a scrolling level in which the player would run through the mall dodging objects. Both pieces were made to loop.
Assets for the Clothing Store
These are all of the assets/sprites separate from their environment.
The center piece of the level
Some tile-ables, both floors and walls.
Assets for the Toy Store
Center piece Rug for the Toy store.
Tile-able floors for the Toy store.
Horror Assets for the Toy Store
These are the assets used during the horror transition of the game.
Horror variant of the centerpiece rug.
Dirty floors.